Provide ability to override EditorExportPlugin::_export_end()
in C++
#72572
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I working on a custom godot engine which needing a custom exporter plugin in cpp.
However, unlike
EditorExportPlugin::_export_file()
andEditorExportPlugin::_export_begin()
,EditorExportPlugin::_export_end()
is private and can't be overrided to implement my logic directly in cpp.I don't know this is intended or not, but in GDScript, these 3 methods can be override directly.
So I do a little change to let
EditorExportPlugin::_export_end()
can be overrided in cpp.