Fix AnimatableBody3D not being movable in editor #72473
Merged
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Fixes #72416
This bug was introduced in #67847, which enables transform notifications in editor for collision objects, but AnimatableBody3D has logic in place which reverts the position. The proposed solution is to disable AnimatableBody3D's handling of notifications when running in editor.
Here's the relevant snippets that causes the problem in the first place:
godot/scene/3d/collision_object_3d.cpp
Lines 47 to 49 in 0810eca
godot/scene/3d/physics_body_3d.cpp
Lines 347 to 358 in 0810eca