Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag #72068
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Might fix: #67430
Follow up to #71939
This time I went through every usage of
TEXTURE_USAGE_STORAGE_BIT
to see if it was possible that it could be called with a texture format that is not guaranteed by the Vulkan spec.I found two places where it could happen. One is here, and it is likely the condition that OP is hitting. This is a branch that only runs when
rendering/reflections/sky_reflections/texture_array_reflections
is false.The other is when using the CanvasItem screen SDF. It requests a R16G16_UINT texture with the storage flag, but that also requires the
shaderStorageImageExtendedFormats
feature. We need to implement a fallback for that so it falls back to an R16G16B16A16_UINT texture on such devices (or R32G32_UINT), but that will take a bit of refactoring and is better left for another PR