Sort decals and lights based on camera origin #71709
Merged
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Also implement sort_offset for decals
Fixes: #49639
Supersedes: #60253
Follow up to: #69998
Primarily this PR is about ensuring that decals and lights do not change their calculated distance when the camera rotates. For both this is important if distance fade is enabled. For decals, this is important so decals do not flicker in and out when the camera rotates.
To fix decals changing sort order when the camera moves I have extended the sort-offset to decals.
In the sorting code for both I have removed redundancy and avoided calculating distance more than necessary.
Finally, this PR also hides the sorting properties from most VisualInstance3D-derived types as only GeometryInstances and decals can use them. And Decals can only use sort-offset.