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Fix for deselecting item when select_mode == SELECT_ROW #71307
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As stated here you should combine every commit into one. |
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The code looks good and fixes the problem.
However you should probably create a new PR based on separate branch. Quoting @KoBeWi on that matter after asking if PR based on Master does matter:
yes. PRs on master don't allow you to open a new PR, because every new branch will include master (unless you use some git-fu). Also there is a bug on GitHub, not sure if fixed, but closes master PRs will appear as merged even if they weren't merged. That said, you can't change PRs branch without opening a new one
Follow instructions on this page:
https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html
Well, PR on master is ok to keep if it's already opened, but you have to wait until it's merged before you make a new one. |
🤦♂️ Oh, I understand. |
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Seems good to me, but let's wait after the 4.0 release to be safe.
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Hey, @eskandrej, can you please rebase your PR against the current master and force-push again? Seems like there were some issues with Godot CPP the last time our checks were run, which blocks this PR from being merged. |
Thanks! And congrats on your first merged pull request! |
Fixes 71306