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Add SceneTree.unload_current_scene() #71105
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Is the unload immediate or like queue_free (a frame later)? |
akien-mga
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Jan 9, 2023
akien-mga
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Jan 9, 2023
akien-mga
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Maran23
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Jan 9, 2023
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs). The SceneTree.change_scene_to() method must now always provide a valid PackedScene. Fixes godotengine#63565.
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Thanks! |
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Regression from godotengine#71105. Fixes godotengine#71363.
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Node *new_scene = p_scene->instantiate(); | ||
new_scene = p_scene->instantiate(); |
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Ouch memory leak. Fixed in #71459.
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Regression from godotengine#71105. Fixes godotengine#71363.
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Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs). The SceneTree.change_scene_to() method must now always provide a valid PackedScene.
Fixes #63565.