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Add type_string() utility #69624

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Kubulambula
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@Kubulambula Kubulambula commented Dec 5, 2022

Closes #1860

Adds typeof_string() method, using Variant::get_type_name() effectively just exposing this method to GDScript.

This method goes hand in hand with the already implemented error_string() utility. Both of these methods are extremely useful for plugin development where user interaction is expected.

The proposal describes a method that prints the name of the variable directly without the typeof() step between. But I believe that this makes this function more versatile and a method like that can be simply made like this:

func typeofname(x):
    return type_string(typeof(x))

@Kubulambula Kubulambula requested review from a team as code owners December 5, 2022 21:03
@MewPurPur
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Regarding the PR itself: I love this feature and I'll be using it a ton in debugging. But since 4.0 is in feature freeze and this doesn't fix any bugs, it will likely not make the cut for now.

@Kubulambula Kubulambula force-pushed the add-`typeof_string()`-utility branch from bcf2800 to d92c3d3 Compare December 5, 2022 22:57
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MewPurPur commented Dec 5, 2022

Since this is a small feature, the commits need to be squashed into one. Here's a link to our tutorial on this: https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html#the-interactive-rebase

@Kubulambula
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Since this is a small feature, the commits need to be squashed into one. Here's a link to our tutorial on this: https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html#the-interactive-rebase

Thanks! I always find a way to mess my branch up

@Chaosus Chaosus added this to the 4.x milestone Dec 6, 2022
@20milliliter
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@Kubulambula Is this PR ready? I would love this feature, and it could make 4.1.

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@Kubulambula Is this PR ready? I would love this feature, and it could make 4.1.

Yes it should be ready as it does not change anything and just exposes an already present function and is just waiting for approval.

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After looking at it though, maybe type_string() would be more fitting?

Because you get the name of type that you get from typeof() and typeof_string() implies that is gets the string type of something.

Any thoughts?

@Kubulambula Kubulambula requested a review from MewPurPur May 27, 2023 14:23
@20milliliter
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20milliliter commented May 27, 2023

I think it would, yes. type_string() would make it consistent with the error_string() method.

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MewPurPur commented May 27, 2023

This is clearly the correct implementation, I think it's a matter of whether we approve of the feature and if so, when we get to merging this. And I also prefer type_string() personally.

@Kubulambula Kubulambula force-pushed the add-`typeof_string()`-utility branch from b861210 to e9388b7 Compare May 28, 2023 13:14
@Kubulambula Kubulambula requested review from MewPurPur and bitsawer May 28, 2023 13:15
@Kubulambula Kubulambula changed the title Add typeof_string() utility Add type_string() utility May 28, 2023
@Kubulambula Kubulambula force-pushed the add-`typeof_string()`-utility branch from c3c975d to f61cfc3 Compare May 31, 2023 18:29
@dalexeev
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Need to rebase the branch and resolve conflicts.

@Kubulambula Kubulambula force-pushed the add-`typeof_string()`-utility branch from c7d7cba to 594d195 Compare September 24, 2023 20:05
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Need to rebase the branch and resolve conflicts.

Should be good now.

@Kubulambula Kubulambula requested review from a team as code owners September 25, 2023 17:17
@Kubulambula Kubulambula force-pushed the add-`typeof_string()`-utility branch from a519812 to 7729caa Compare September 25, 2023 18:14
@Kubulambula Kubulambula force-pushed the add-`typeof_string()`-utility branch from 5e42346 to fcbc50e Compare September 25, 2023 18:31
@Kubulambula Kubulambula reopened this Sep 25, 2023
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@AThousandShips I think that I somehow fixed it. Thank you for your help and patience with me ❤️

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@Kubulambula Kubulambula force-pushed the add-`typeof_string()`-utility branch from 2a28316 to aa98e31 Compare September 25, 2023 18:48
@Kubulambula Kubulambula force-pushed the add-`typeof_string()`-utility branch from aa98e31 to 7fd79f8 Compare September 25, 2023 19:10
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Could you please remove the variant_get_type_name() function in GDScript tests by the way:

static func variant_get_type_name(type: Variant.Type) -> String:
match type:
TYPE_NIL:
return "Nil" # `Nil` in core, `null` in GDScript.
TYPE_BOOL:
return "bool"
TYPE_INT:
return "int"

And replace it here:

return variant_get_type_name(property.type)

-	return variant_get_type_name(property.type)
+	return type_string(property.type)

@Kubulambula Kubulambula force-pushed the add-`typeof_string()`-utility branch from aef2c4e to e74ba27 Compare September 27, 2023 11:05
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Looks good to me!

@YuriSizov YuriSizov modified the milestones: 4.x, 4.2 Sep 28, 2023
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Other than the note, it looks good!

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@akien-mga akien-mga left a comment

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Seems useful to me.

@Kubulambula Kubulambula force-pushed the add-`typeof_string()`-utility branch from e74ba27 to 74c9370 Compare October 2, 2023 15:41
@Kubulambula Kubulambula requested a review from akien-mga October 2, 2023 15:43
@akien-mga akien-mga merged commit e64fce3 into godotengine:master Oct 3, 2023
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Thanks! And congrats for your first merged Godot contribution 🎉

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Add typeofname() to get a name of a type rather than its enumerated value
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