Regenerate GL loader code with GLAD 2 #68372
Merged
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GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2 does not, so for consistency I thought that it would be a good idea to uniform things beforehand. While it had some API changes some renames were all that was needed and everything works like before, at least on the Wayland branch.
I've kept the structure identical, although this new generator has quite a few hefty features, such as a single header mode.
I've also added GLAD to
thirdparty/README.md
, but I haven't specified that in the commit title because it's a very small "fix".This patch paves the way for dynamic EGL/GLX loading (very, very preliminarily, but trust me, it does), allowing for good Wayland/X11 interoperablity.