Fix stretch transform when resizing SubViewports #67331
Merged
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resolve #67329
resolve #68871
In
SubViewport::set_size
the following function is called:godot/scene/main/viewport.cpp
Line 4112 in 895428c
The problem is, that currently
_stretch_transform()
is based on the previous size of theSubViewport
instead of the newp_size
.This PR changes the code, so that stretch transform is now calculated inside of
Viewport::_set_size
, where the newsize
andsize_2d_override
are available.Updated 2022-11-19: Fix merge conflict
Updated 2023-01-27: Fix merge conflict
Updated 2023-02-01: Fix merge conflict with #66906