Add OpenGL timer queries to OpenGL3 backend #67032
Merged
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Fixes: #66464
This is useful for the visual debugger, printing FPS, and the in-editor FPS display
As implemented GPU profiling only works on Desktop devices. There is a GPU timing API that also works on mobile (glBeginQuery/glEndQuery), But it can only measure the time elapsed between two points, it cannot capture timestamps. I initially implemented this with glBeginQuery/glEndQuery but I could not get accurate frame timings.