SCons: Cleanup DEBUG
, _DEBUG
and NDEBUG
defines
#66303
Merged
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_DEBUG
is MSVC specific so it didn't make much sense to define for Android and iOS builds.DEBUG
. We don't use it anywhere outside thirdparty code, which we usually don't intend to debug, so it seems better to be consistent with other platforms.NDEBUG
to disable assert behavior in bothrelease
andrelease_debug
targets. This used to be set forrelease
for all platforms, andrelease_debug
for Android and iOS only.assert()
in Godot code, which was only implemented for Unix anyway, should have beenDEV_ENABLED
, and is in PoolAllocator which we don't actually use.NDEBUG
even for thedebug
target as we don't want OIDN and Embree asserting all over the place.