Increase the default texel size for lightmap baking #58071
Merged
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This has several benefits:
Visual quality may be degraded, but it's usually not very noticeable in the default configuration where only indirect lighting is baked.
Testing project: https://0x0.st/o8oM.zip (link expires in October 2022)
Preview
Due to bicubic sampling not being reimplemented in
master
yet, the difference between the two texel sizes is more noticeable than it would be with bicubic sampling enabled. Once bicubic sampling is reimplemented, the quality loss will be less visible.Indirect lighting baked only
Textured
This represents a typical usage scenario with a textured scene.
Untextured
This represents a worst-case scenario for lightmaps where the texel size difference is the most noticeable.
Fully baked lighting
Textured
This represents a typical usage scenario with a textured scene.
Untextured
This represents a worst-case scenario for lightmaps where the texel size difference is the most noticeable.