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[3.x] Fix crash when exporting meshes to gltf that have no skin. #55246

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jitspoe
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@jitspoe jitspoe commented Nov 23, 2021

Fixes #54701 in 3.x branch. Different from master branch fix, because in 3.x, ObjectID is just an integer that needs to be initialized.

@akien-mga akien-mga merged commit 2bfa14d into godotengine:3.x Nov 23, 2021
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Thanks!

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Cherry-picked for 3.4.1.

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