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Initialize variables in servers/physics #52668
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pouleyKetchoupp
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godotengine:master
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qarmin:cppcheck_servers_physics
Sep 16, 2021
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This might be worth reviewing @pouleyKetchoupp @lawnjelly as the previous code seems a bit weird. We set callbacks in the
bvh
manager before setting only thepair_callback
tonullptr
and leavingunpair_callback
uninitialized.There was a problem hiding this comment.
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Actually this is fine but the code is hard to read :)
It's just that there's
_pair_callback
(with underscore) passed to the bvh andpair_callback
(without) which is initialized to nullptr.unpair_callback
was uninitialized though, so it's all good now.