Remove unused shadow_color
property from Light3D
#49447
Merged
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This shadow color property was no longer effective since the shaders were optimized to improve occupancy. Note that this doesn't affect its Light2D counterpart which still supports per-light shadow colors.
It could technically be supported in the lightmapper (for fully baked lights), but I can't find any references to the per-light shadow color in the GPU lightmapper in
master
.Note: Not cherry-pickable to the
3.x
branch as per-light shadow color is still functional there.