Set Environment's Ao Channel Effect to 1.0 by default #43960
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"Ao Channel Affect" was defaulting to 0, giving unexpected results. This meant that as soon as you set an AO texture on a material, there will no longer be SSAO on that material.
This led many users to think that Godot didn't support using SSAO and AO textures at the same time.
This closes #43957.