[3.x] Add GDScript warning when internal native C++ callback is overridden via script #42968
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Closes #42755.
This introduces a new type of GDScript warning in 3.2 for when a user attempts to override an internal, non-virtual, private callback prefixed with
_
in C++ code, which are hidden by default in the documentation and the editor, but nonetheless still accessible through the GDScript code:This may be a problem in 4.0 as well, so upon pre-approval, I could make another PR for the
master
branch.P.S. This is my first major endeavor at tinkering with GDScript parser code, but this seems to be functional already.