Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix the update logic for user-added custom defines. #41837

Merged
merged 1 commit into from
Sep 7, 2020

Conversation

m4gr3d
Copy link
Contributor

@m4gr3d m4gr3d commented Sep 7, 2020

The previous logic was causing the (unintentional) removal of custom defines automatically added by the engine.

The previous logic was causing the (unintentional) removal of custom defines automatically added by the engine.
@m4gr3d m4gr3d added this to the 3.2 milestone Sep 7, 2020
@m4gr3d m4gr3d requested review from akien-mga and a team September 7, 2020 05:27
@m4gr3d m4gr3d requested a review from reduz as a code owner September 7, 2020 05:27
@m4gr3d
Copy link
Contributor Author

m4gr3d commented Sep 7, 2020

@akien-mga This resolves a regression in 3.2.2, so it should be included in the 3.2.3 release.

@akien-mga akien-mga merged commit 784e854 into godotengine:3.2 Sep 7, 2020
@akien-mga
Copy link
Member

Thanks!

@m4gr3d m4gr3d deleted the fix_custom_defines_update_logic branch September 7, 2020 06:40
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants