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Improve the documentation related to fullscreen and borderless settings #41746

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Calinou
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@Calinou Calinou commented Sep 3, 2020

Based on a discussion with people on Discord.

@Calinou Calinou requested a review from a team as a code owner September 3, 2020 20:01
@Calinou Calinou added cherrypick:3.x Considered for cherry-picking into a future 3.x release documentation enhancement labels Sep 3, 2020
@Calinou Calinou force-pushed the doc-projectsettings-fullscreen-borderless branch from 191f9a1 to fc33a3f Compare September 3, 2020 20:02
@bruvzg
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bruvzg commented Sep 3, 2020

FYI, in case someone really needs true resolution change, I have experimental "exclusive full screen" module: https://github.com/bruvzg/gd_fs_control, it's not updated for a while but should work with current 3.2.

Clone to modules/fs_control, rebuild the engine and use FSController.change_mode_exclusive_fullscreen(Vector3(w, h, refresh_rate), screen_index) to change resolution.

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Calinou commented Oct 28, 2020

I amended the pull request per @bruvzg's comment and also documented the fullscreen behavior in the DisplayServer and Window classes.

@Calinou Calinou force-pushed the doc-projectsettings-fullscreen-borderless branch from fc33a3f to b1ae285 Compare October 28, 2020 13:27
@Calinou Calinou force-pushed the doc-projectsettings-fullscreen-borderless branch from b1ae285 to a1f81a5 Compare October 28, 2020 13:30
@akien-mga akien-mga merged commit a9bc440 into godotengine:master Nov 6, 2020
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Thanks!

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Cherry-picked for 3.2.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Nov 11, 2020
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3 participants