Reload Bullet space override modifier even when RigidBody is inactive. #40989
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Currently, changes made to a
RigidBody
that affect the gravity applied to the body are not applied if theRigidBody
is inactive (sleeping) and are not applied when the body is activated either.This PR ensures that the changes made to a
RigidBody
that affect the gravity applied to the body are applied even if the body is inactive.Fixes: #40739