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Reload Bullet space override modifier even when RigidBody is inactive. #40989

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merged 1 commit into from
Aug 5, 2020

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madmiraal
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Currently, changes made to a RigidBody that affect the gravity applied to the body are not applied if the RigidBody is inactive (sleeping) and are not applied when the body is activated either.

This PR ensures that the changes made to a RigidBody that affect the gravity applied to the body are applied even if the body is inactive.

Fixes: #40739

@AndreaCatania AndreaCatania merged commit 6831da6 into godotengine:master Aug 5, 2020
@AndreaCatania
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Thanks

@madmiraal madmiraal deleted the fix-40739 branch August 5, 2020 14:27
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