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Properly handle CSGShape parent and visibility updates, plus some refactoring #40814

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Mar 9, 2022
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132 changes: 74 additions & 58 deletions modules/csg/csg_shape.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -125,7 +125,7 @@ bool CSGShape3D::get_collision_mask_value(int p_layer_number) const {
}

bool CSGShape3D::is_root_shape() const {
return !parent;
return !parent_shape;
}

void CSGShape3D::set_snap(float p_snap) {
Expand All @@ -136,13 +136,13 @@ float CSGShape3D::get_snap() const {
return snap;
}

void CSGShape3D::_make_dirty() {
if (!is_inside_tree()) {
return;
void CSGShape3D::_make_dirty(bool p_parent_removing) {
if ((p_parent_removing || is_root_shape()) && !dirty) {
call_deferred("_update_shape"); // Must be deferred; otherwise, is_root_shape() will use the previous parent
}

if (parent) {
parent->_make_dirty();
if (!is_root_shape()) {
parent_shape->_make_dirty();
} else if (!dirty) {
call_deferred(SNAME("_update_shape"));
}
Expand All @@ -164,7 +164,7 @@ CSGBrush *CSGShape3D::_get_brush() {
if (!child) {
continue;
}
if (!child->is_visible_in_tree()) {
if (!child->is_visible()) {
continue;
}

Expand Down Expand Up @@ -280,7 +280,7 @@ void CSGShape3D::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const
}

void CSGShape3D::_update_shape() {
if (parent || !is_inside_tree()) {
if (!is_root_shape() || !is_inside_tree()) {
return;
}

Expand Down Expand Up @@ -345,27 +345,6 @@ void CSGShape3D::_update_shape() {
}
}

// Update collision faces.
if (root_collision_shape.is_valid()) {
Vector<Vector3> physics_faces;
physics_faces.resize(n->faces.size() * 3);
Vector3 *physicsw = physics_faces.ptrw();

for (int i = 0; i < n->faces.size(); i++) {
int order[3] = { 0, 1, 2 };

if (n->faces[i].invert) {
SWAP(order[1], order[2]);
}

physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]];
physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]];
physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]];
}

root_collision_shape->set_faces(physics_faces);
}

//fill arrays
{
for (int i = 0; i < n->faces.size(); i++) {
Expand Down Expand Up @@ -458,6 +437,32 @@ void CSGShape3D::_update_shape() {
}

set_base(root_mesh->get_rid());

_update_collision_faces();
}

void CSGShape3D::_update_collision_faces() {
if (use_collision && is_root_shape() && root_collision_shape.is_valid()) {
CSGBrush *n = _get_brush();
ERR_FAIL_COND_MSG(!n, "Cannot get CSGBrush.");
Vector<Vector3> physics_faces;
physics_faces.resize(n->faces.size() * 3);
Vector3 *physicsw = physics_faces.ptrw();

for (int i = 0; i < n->faces.size(); i++) {
int order[3] = { 0, 1, 2 };

if (n->faces[i].invert) {
SWAP(order[1], order[2]);
}

physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]];
physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]];
physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]];
}

root_collision_shape->set_faces(physics_faces);
}
}

AABB CSGShape3D::get_aabb() const {
Expand Down Expand Up @@ -492,61 +497,72 @@ Vector<Face3> CSGShape3D::get_faces(uint32_t p_usage_flags) const {

void CSGShape3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
case NOTIFICATION_PARENTED: {
Node *parentn = get_parent();
if (parentn) {
parent = Object::cast_to<CSGShape3D>(parentn);
if (parent) {
parent_shape = Object::cast_to<CSGShape3D>(parentn);
if (parent_shape) {
set_base(RID());
root_mesh.unref();
}
}

if (use_collision && is_root_shape()) {
root_collision_shape.instantiate();
root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
set_collision_layer(collision_layer);
set_collision_mask(collision_mask);
if (!brush || parent_shape) {
// Update this node if uninitialized, or both this node and its new parent if it gets added to another CSG shape
_make_dirty();
}
last_visible = is_visible();
} break;

_make_dirty();
case NOTIFICATION_UNPARENTED: {
if (!is_root_shape()) {
// Update this node and its previous parent only if it's currently being removed from another CSG shape
_make_dirty(true); // Must be forced since is_root_shape() uses the previous parent
}
parent_shape = nullptr;
} break;

case NOTIFICATION_TRANSFORM_CHANGED: {
if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_root_shape() && last_visible != is_visible()) {
// Update this node's parent only if its own visibility has changed, not the visibility of parent nodes
parent_shape->_make_dirty();
}
last_visible = is_visible();
} break;

case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
parent->_make_dirty();
if (!is_root_shape()) {
// Update this node's parent only if its own transformation has changed, not the transformation of parent nodes
parent_shape->_make_dirty();
}
} break;

case NOTIFICATION_VISIBILITY_CHANGED: {
if (parent) {
parent->_make_dirty();
case NOTIFICATION_ENTER_TREE: {
if (use_collision && is_root_shape()) {
root_collision_shape.instantiate();
root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
set_collision_layer(collision_layer);
set_collision_mask(collision_mask);
_update_collision_faces();
}
} break;

case NOTIFICATION_EXIT_TREE: {
if (parent) {
parent->_make_dirty();
}
parent = nullptr;

if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
PhysicsServer3D::get_singleton()->free(root_collision_instance);
root_collision_instance = RID();
root_collision_shape.unref();
}
_make_dirty();
} break;

case NOTIFICATION_TRANSFORM_CHANGED: {
if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
}
} break;
}
}
Expand Down
6 changes: 4 additions & 2 deletions modules/csg/csg_shape.h
Original file line number Diff line number Diff line change
Expand Up @@ -52,13 +52,14 @@ class CSGShape3D : public GeometryInstance3D {

private:
Operation operation = OPERATION_UNION;
CSGShape3D *parent = nullptr;
CSGShape3D *parent_shape = nullptr;

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CSGBrush *brush = nullptr;

AABB node_aabb;

bool dirty = false;
bool last_visible = false;
float snap = 0.001;

bool use_collision = false;
Expand Down Expand Up @@ -104,11 +105,12 @@ class CSGShape3D : public GeometryInstance3D {
const tbool bIsOrientationPreserving, const int iFace, const int iVert);

void _update_shape();
void _update_collision_faces();

protected:
void _notification(int p_what);
virtual CSGBrush *_build_brush() = 0;
void _make_dirty();
void _make_dirty(bool p_parent_removing = false);

static void _bind_methods();

Expand Down