-
-
Notifications
You must be signed in to change notification settings - Fork 21.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Keep the bottom panel visible when enabling the distraction-free mode #39177
Keep the bottom panel visible when enabling the distraction-free mode #39177
Conversation
861f571
to
9362cf4
Compare
It's a bit hard to know if this is a wanted change given the low amount of interaction on the proposal. |
@akien-mga Feel free to make such a poll 🙂 Make sure to state the upsides of keeping the bottom panel visible too (easier access to the panels). |
Well I meant more for you to make a Twitter, since you're already used to doing so for other UX changes you've done ;) |
If it's any references, inability to work with the Debugger, Output and Search Results panels while in DFM was one of my points in this Reddit post and godotengine/godot-proposals#512. While people were arguing about some things, I don't remember them arguing that this was not a problem. Indeed, it doesn't make any sense to use the Script editor without those tools, and as such makes the distraction-free mode in its current form rather pointless. Unless someone likes to toggle it constantly to switch back and forth between being able to code and being able to see the bottom panel (which would be irritating, if you ask me). I seriously doubt, that anyone finds what is currently offered by this utility mode any useful. There may be a better solution, but this is definitely a problem. |
If Distraction Free Mode's purpose is working with code then it absolutely should support global search. I don't have a Twitter account so i'm casting my vote here. |
Nobody seems really against it, so let's merge once rebased. |
- Document the `EditorInterface.distraction_free_mode` property. This closes godotengine/godot-proposals#951.
9362cf4
to
e6352d1
Compare
Thanks! |
Cherry-picked for 3.2.3. |
EditorInterface.set_distraction_free_mode()
and rename itsenter
parameter toenable
for clarity.This closes godotengine/godot-proposals#951.