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Shaders'
TIME
will be affected by the new shader time scale, that is set via the newVisualServer::set_time_scale()
method.Another builtinTIME_UNSCALED
is added, that contains the accumulated time unaffected by the scale.UPDATE: This part has been removed at @reduz's request, the rationale being that the it's such a big change for a small benefit: there are other means (like uniforms) to alter the passage of time for the few cases of shaders that need not to be affected by the scale. And I agree.
Closes #27127. (See it for discussion.)
No version of this branch for 4.0 is needed, since it introduces global shader variables, with which one can easily implement their own version of this.