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Alias platform=x11
to platform=linuxbsd
in SCons
#37369
Alias platform=x11
to platform=linuxbsd
in SCons
#37369
Conversation
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Can we also add a |
I agree with @aaronfranke, this should help reduce accidental build frustrations for new users. Unless we reach 5+ aliases I don't think it'll cause any confusion. |
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I added aliases for |
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This makes it possible for users to follow outdated documentation and still get a working binary. This closes godotengine#37367.
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Thanks! |
Fixes godotengine#37465. The godotengine#37369 commit which added an alias for linuxbsd platform did not work with the latest branch.
This makes it possible for users to follow outdated documentation and still get a working binary.
PS: We might want to do the opposite in the
3.2
branch (aliaslinuxbsd
tox11
). This way, people can also follow documentation intended for 4.0 to build Godot 3.2. I expect that to be quite common if we update the Compiling for X11 page in themaster
branch…Edit: This now aliases
linux
andbsd
tolinuxbsd
for convenience as well.This closes #37367.