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WIP: Raise configuration warning when PhysicsBody/2D is scaled #35614

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8 changes: 8 additions & 0 deletions scene/2d/physics_body_2d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -944,6 +944,14 @@ String RigidBody2D::get_configuration_warning() const {

String warning = CollisionObject2D::get_configuration_warning();

// Remove this if GH-5734 is fixed.
if (!get_scale().is_equal_approx(Vector2(1.0, 1.0))) {
if (warning != String()) {
warning += "\n\n";
}
warning += TTR("Scaling RigidBody2D is not supported by the physics engine and will lead to undefined behavior.\nYou may scale its parent node or sprite, but the RigidBody2D and its collision shape or polygon should have a scale of Vector2(1.0, 1.0).\nThis design limitation may be lifted in a future release.");
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Based on the current state, this could say:
"Scaling RigidBody2D is not supported by the physics engine and will lead to undefined behavior.\nYou may scale its collision shape, polygon or sprite, but the RigidBody2D should have a scale of Vector2(1.0, 1.0).\nThis design limitation may be lifted in a future release."

}

if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
if (warning != String()) {
warning += "\n\n";
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8 changes: 8 additions & 0 deletions scene/3d/physics_body.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -915,6 +915,14 @@ String RigidBody::get_configuration_warning() const {

String warning = CollisionObject::get_configuration_warning();

// Remove this if GH-5734 is fixed.
if (!get_scale().is_equal_approx(Vector3(1.0, 1.0, 1.0))) {
if (warning != String()) {
warning += "\n\n";
}
warning += TTR("Scaling RigidBody is not supported by the physics engine and will lead to undefined behavior.\nYou may scale their parent node or mesh, but the RigidBody and its collision shape or polygon should have a scale of Vector3(1.0, 1.0, 1.0).\nThis design limitation may be lifted in a future release.");
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I think the scaling limitation for collision polygons/shapes was actually lifted in 3.0, but I prefer to err on the side of caution and discourage scaling shapes. It's much better to scale the parent, or the mesh.

}

if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
if (warning != String()) {
warning += "\n\n";
Expand Down