Add InputState
class and refactor default input implementation
#35240
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Resolves godotengine/godot-proposals#104.
Resolves godotengine/godot-proposals#100.
This is a concrete implementation of the new
InputState
class which aims to decouple and expose the internalInput
state. The workflow remains the same for all Godot devs, so this just makes the Input API more flexible.It would be good to be able to override
InputDefault
implementation via modules instead, but I haven't found a way of doing so yet, so consider this proposal to be a demonstration over the limitations I'm dealing with input handling in Godot.Test project
https://github.com/Xrayez/godot-input-state-demo