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Document CollisionObject2D pickable requires collision_layer #28552
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Thank you!
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Change [\code]
to [/code]
Sorry, stupid typo + copy paste. Fixed. |
No worries, thanks for the fix! Can you squash your commits into one? |
The bake mode property of lights previously didn't affect GI probes. This change makes the GI probe ignore lights that have their bake mode set to disabled.
Documents CollisionObject2D mouse_entered, mouse_exited and input_event requiring at least one collision_layer to be set.
Sheesh, I seem to be not up to par today, sorry. I messed that squash up as well. oh boy... |
Again, no worries! I had to get used to the GitHub workflow too :) Maybe this can help: If it doesn't, if you want you can also close this PR and submit the (intended) changes as a new PR :) |
Yeah, I'm not used to squashing. I'll open a new PR, messing around with this PR for 3 lines is wasted time. |
new PR: #28608 |
Document CollisionObject2D signals
mouse_entered
,mouse_exited
andinput_event
require at least onecollision_layer
to be set.Sadly,
collision_layer
is implemented, and thus documented in the child classesArea2D
andPhysicsBody2D
(why not in the parent class?), so this might be a source of confusion.Clarifies #11159