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[macOS] Add ability to open multiple editor instances and global/dock menu access #25656
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Nice, clang-format is suggesting change that's causing build to fail on macOS. |
Hm, that's bad. The space in |
4912f57 should fix the |
I don't have much to add other than a 👍 on this. Would be a big quality of life improvement for those of us building games on OS X. |
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This is still my main concern with this PR, I don't want the Would it be possible to implement this feature ad hoc in the macOS platform, exposing the relevant configuration in the platform's export settings? I see that the global menu action should be defined from script, so I guess this wouldn't play well with export options :/ |
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…pen multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
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Thanks! |
Adds methods to access macOS dock and global menu.
Adds "New Windows" dock menu item (editor and project manager).
Adds favourite/recent project list to project manager dock menu.
Adds opened scene list to editor dock menu.
Double-clicking ".godot" files in Finder now open new instance as well.