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Fixed bullet area vs Trimesh shape overlap #21774

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merged 1 commit into from
Sep 5, 2018

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AndreaCatania
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Fixes: #16392

@akien-mga akien-mga added this to the 3.1 milestone Sep 5, 2018
@akien-mga akien-mga merged commit 49495ea into godotengine:master Sep 5, 2018
@akien-mga
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Thanks!

@AndreaCatania AndreaCatania deleted the areaTri branch September 5, 2018 12:59
@EzraT
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EzraT commented Sep 5, 2018

Thank you!

@NewNodeGames
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Areas with concave shapes are not detected by bodies connecting signals.

@AndreaCatania
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it's fine, because the area can't use a concave shape. A solution is to create it using more primitive and convex shape together

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4 participants