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Add saving flag hack to Skeleton and revert reset timing of animation #102026

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Revert the reset timing of Animation and instead add a saving flag to Skeleton3D as in #91495.

For review, check if the following issue occurs again as regression. Maybe we should add static tests later.

@TokageItLab TokageItLab added this to the 4.4 milestone Jan 25, 2025
@TokageItLab TokageItLab requested a review from a team January 25, 2025 16:03
@TokageItLab TokageItLab requested a review from a team as a code owner January 25, 2025 16:03
@TokageItLab TokageItLab marked this pull request as draft January 25, 2025 16:09
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It seems that the SkeletonModifier3D base class needs a static flag to determine if it is valid at save time, so I'll work on adding it.

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fire commented Jan 26, 2025

Write when this is ready for review.

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AnimationPlayer scaling issue
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