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When attempting to export an XR project to my Quest 3, the export fails and I get the following error:
C:\Users\langl\workspace\godot\editor\export\editor_export_platform.h:227 - Export: Building of Android project failed, check output for the error:
The system cannot find the path specified.
Cannot remove non-existent file or directory: C:/Users/langl/AppData/Local/Godot/tmpexport.1725898406.apk
Steps to reproduce
Just export the project to an android device, in my case, from Windows to Quest 3.
Tested versions
Experienced this bug in:
Bug does not take place in:
System information
Godot v4.4.dev (d0dc389) - Windows 10.0.22631 - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4070 (NVIDIA; 31.0.15.3161) - Intel(R) Core(TM) i7-14700K (28 Threads)
Issue description
When attempting to export an XR project to my Quest 3, the export fails and I get the following error:
Steps to reproduce
Just export the project to an android device, in my case, from Windows to Quest 3.
Minimal reproduction project (MRP)
I'm testing using the demo project from the OpenXR Vendors Repo.
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