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Originally discovered in v4.3.stable.official [77dcf97]
Earliest reproducible version I could find: v4.0.beta9.official [e780dc3]. Although I didn't check every version in between, it was reproducible in every version I did check.
Although the bug is not fully reproducible in these versions, opening a newer project configured with GL Compatibility in v4.0.beta2.official [f8745f2] or newer also can cause the bug.
If my Godot project's rendering mode is set to Compatibility, the editor freezes if a right click menu is opened on a display other than my primary.
This doesn't occur on Forward+ or mobile, and by my investigation it appears this bug has existed as long as the Compatibility rendering mode has.
Steps to reproduce
Launch Godot
Create a new project
Set the rendering mode to Compatibility
Drag the editor window into a monitor other than your primary
Open a right click menu anywhere on that other display
Godot should freeze
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
I tried to reproduce the issue but everything just works as expected
Hmm, curious. You appear to have an AMD card (whereas I have NVIDIA), so it's possible it could be a hardware-sourced bug.
Seems to be deeper than it would look at first glance though.
I have this same issue with NVIDIA GTX 3080. 2 monitors extends display, whenver editor/project settings/add new node window pops up on the 2nd display, godot crashes.
might be related to explorer.exe? for me, every time windows 10 changes a wallpaper, godot 4.3 (using compatibility renderer) will go "Not Responding" for about 5-10 seconds.
Tested versions
System information
Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.6081) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
Issue description
If my Godot project's rendering mode is set to Compatibility, the editor freezes if a right click menu is opened on a display other than my primary.
This doesn't occur on Forward+ or mobile, and by my investigation it appears this bug has existed as long as the Compatibility rendering mode has.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: