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[TRACKER] 4.x OpenGL Compatibility renderer issues #66458
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Says Projectors, Reflection Probes and Lightmaps are not supported but planned in warnings but not here in missing features |
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How about adding the standard OpenGLES integer texture formats, since they are supported by hardware, the RenderingDevice, and shaders? Since we don't have buffers, textures are the only options, and floats are cumbersome and wasteful to work with when you want bit-packed integer based data blocks or control maps without texture filtering or float conversion. Proposal: godotengine/godot-proposals#7540 FORMAT_RF Workaround: #57841 (comment) |
This issue tracks issues specific to the OpenGL renderer in Godot 4. Godot 3 issues are not tracked here.
See also #55871, which is specific to Vulkan Mobile-only issues.
Bugs
canvas_items
orviewport
leaves uncleared section if usingkeep
,keep_width
orkeep_height
stretch aspect #71799blend_mul
not working correctly in (and alpha effecting blend modes that shouldn't use alpha) #72873--gpu-index
is ineffective when using the Compatibility rendering method #87763Condition "t->is_render_target" is true.
is printed every time LightmapGI is baked with Environment mode set to Scene or Custom Sky #94407Missing features compared to
3.x
GLES3textureLod()
is blocky due to using linear mipmaps instead of Gaussian #72823Enhancements
Pull requests
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