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[TRACKER] 4.x OpenGL Compatibility renderer issues #66458

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33 of 53 tasks
Calinou opened this issue Sep 26, 2022 · 7 comments
Open
33 of 53 tasks

[TRACKER] 4.x OpenGL Compatibility renderer issues #66458

Calinou opened this issue Sep 26, 2022 · 7 comments

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@Calinou
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Calinou commented Sep 26, 2022

This issue tracks issues specific to the OpenGL renderer in Godot 4. Godot 3 issues are not tracked here.

See also #55871, which is specific to Vulkan Mobile-only issues.

Bugs

  1. bug topic:3d topic:rendering
  2. archived bug confirmed enhancement topic:editor topic:porting topic:rendering
  3. bug platform:web topic:porting topic:rendering
  4. bug topic:2d topic:rendering
    clayjohn
  5. bug confirmed topic:3d topic:rendering
  6. bug topic:3d topic:rendering
  7. bug topic:3d topic:rendering
  8. bug topic:gui topic:rendering
  9. bug topic:editor topic:rendering
  10. bug topic:3d topic:rendering
  11. bug confirmed topic:rendering
  12. bug topic:3d topic:rendering
  13. bug confirmed topic:3d topic:rendering
  14. bug topic:3d topic:rendering
  15. bug topic:3d topic:particles topic:rendering
  16. bug topic:3d topic:rendering
  17. bug confirmed topic:3d topic:rendering
  18. bug good first issue topic:3d topic:rendering
  19. archived bug platform:macos topic:rendering
  20. bug topic:3d topic:rendering
  21. bug regression topic:porting
  22. bug confirmed topic:3d topic:rendering
  23. bug confirmed topic:3d topic:editor topic:rendering
  24. bug confirmed topic:3d topic:rendering
    clayjohn
  25. bug topic:3d topic:rendering
  26. bug topic:3d topic:rendering
  27. bug confirmed topic:3d topic:rendering
  28. bug topic:3d topic:rendering
  29. bug topic:3d topic:rendering
  30. bug topic:3d topic:rendering
  31. bug topic:3d topic:rendering
  32. discussion topic:rendering
  33. bug confirmed topic:3d topic:rendering
  34. bug topic:3d topic:rendering topic:shaders
  35. bug topic:3d topic:rendering
  36. bug confirmed topic:3d topic:rendering
  37. bug confirmed topic:editor topic:rendering
  38. archived bug platform:linuxbsd topic:rendering topic:xr
  39. bug topic:2d topic:particles topic:rendering
  40. bug needs testing platform:windows topic:editor topic:porting

Missing features compared to 3.x GLES3

  1. enhancement regression topic:rendering
  2. enhancement regression topic:rendering
  3. bug topic:3d topic:rendering
    clayjohn
  4. regression topic:rendering
  5. topic:3d topic:rendering
  6. discussion enhancement topic:rendering topic:shaders
  7. bug topic:rendering topic:shaders
  8. bug confirmed topic:3d topic:rendering

Enhancements

  1. enhancement topic:3d topic:rendering
  2. confirmed enhancement topic:3d topic:rendering
  3. bug topic:3d topic:rendering

Pull requests

  1. archived bug topic:editor
  2. enhancement topic:editor
@Calinou Calinou added this to the 4.0 milestone Sep 26, 2022
@Calinou Calinou moved this to To Assess in 4.x Priority Issues Sep 26, 2022
@clayjohn clayjohn modified the milestones: 4.0, 4.x Dec 14, 2022
@Calinou Calinou changed the title [TRACKER] 4.0 OpenGL renderer issues [TRACKER] 4.x OpenGL Compatibility renderer issues Feb 2, 2023
@acedogblast

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@mrjustaguy
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mrjustaguy commented Oct 13, 2023

Says Projectors, Reflection Probes and Lightmaps are not supported but planned in warnings but not here in missing features

@mrjustaguy

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@TokisanGames
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TokisanGames commented Oct 20, 2023

How about adding the standard OpenGLES integer texture formats, since they are supported by hardware, the RenderingDevice, and shaders? Since we don't have buffers, textures are the only options, and floats are cumbersome and wasteful to work with when you want bit-packed integer based data blocks or control maps without texture filtering or float conversion.

Proposal: godotengine/godot-proposals#7540

FORMAT_RF Workaround: #57841 (comment)

@Lasuch69

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@Chaosus

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@mrjustaguy

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