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AnimationPlayer timeline error #95479
Comments
I'll take a look, that's very weird |
Seems the signal was declared with two arguments, but is called some times with three, will write up a fix |
The So I guess we need to remove the And the signal registration likely needs to register the 3rd arg too: ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "timeline_only"))); |
Will do and update the signature so it matches what it actually does There's also three different signals, will dig through and fix Edit: This set of signals is a whole jumble, will see how to best handle it |
So
So will write up a basic fix to make the |
Thanks @pmoosi for the quick testing and regression report btw! |
Thank you for the quick fix. You guys are doing amazing work :). |
Tested versions
Reproducible in 4.3 after commit [29a0e51]
System information
Godot v4.3.rc.mono (f7f2023) - Ubuntu 22.04.4 LTS 22.04 - Wayland - Vulkan (Forward+) - integrated AMD Unknown (RADV RENOIR) - AMD Ryzen 7 5800H with Radeon Graphics (16 Threads)
Issue description
Trying to do anything with the animation players timeline since #95400 results in
Steps to reproduce
Create a AnimationPlayer node, an animation and click anywhere in the timeline.
Minimal reproduction project (MRP)
N/A
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