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Bug: Cannot Change Root Node Type on New Inherited Scene from Imported .glb file #94451

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zachbugay opened this issue Jul 16, 2024 · 2 comments
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@zachbugay
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Tested versions

  • Reproducible in 4.3-beta3 [b75f048]

System information

Windows 11 - Godot v4.3.beta3.official Vulkan 1.3.278 - Forward+

Issue description

I've imported some assets from blender, into Godot 4.3-beta3. I imported the .glb files, and then created a new inherited scene. In the new inherited scene, you do not have the option to change the node type.

image
image

Steps to reproduce

  • Add a .glb file to a brand new project.
  • Right click on it, create new inherited scene.
  • On the root node, right click, there is no option to change the type. But there is in 4.2

Minimal reproduction project (MRP)

bugexample.zip

@zachbugay zachbugay changed the title Cannot Change Root Node Type on New Inherited Scene from Imported .glb file Bug: Cannot Change Root Node Type on New Inherited Scene from Imported .glb file Jul 16, 2024
@Flavelius
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Flavelius commented Jul 17, 2024

Iirc, then the root node type is defined in the import settings, this might be why it's prevented.

@AThousandShips
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You can't change the root type of an inherited scene, by design, see:

Closing as this is intended behavior, and communicated via the fact that there's no such menu, see also:

@AThousandShips AThousandShips closed this as not planned Won't fix, can't repro, duplicate, stale Jul 17, 2024
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