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Windows 11 - Godot v4.3.beta3.official Vulkan 1.3.278 - Forward+
Issue description
I've imported some assets from blender, into Godot 4.3-beta3. I imported the .glb files, and then created a new inherited scene. In the new inherited scene, you do not have the option to change the node type.
Steps to reproduce
Add a .glb file to a brand new project.
Right click on it, create new inherited scene.
On the root node, right click, there is no option to change the type. But there is in 4.2
The text was updated successfully, but these errors were encountered:
zachbugay
changed the title
Cannot Change Root Node Type on New Inherited Scene from Imported .glb file
Bug: Cannot Change Root Node Type on New Inherited Scene from Imported .glb file
Jul 16, 2024
Tested versions
System information
Windows 11 - Godot v4.3.beta3.official Vulkan 1.3.278 - Forward+
Issue description
I've imported some assets from blender, into Godot 4.3-beta3. I imported the .glb files, and then created a new inherited scene. In the new inherited scene, you do not have the option to change the node type.
Steps to reproduce
Minimal reproduction project (MRP)
bugexample.zip
The text was updated successfully, but these errors were encountered: