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The "change type" menu item is missing from the root node's context menu when creating a new inherited scene from an imported model or from another scene:
The issue doesn't occur when selecting a node in a scene which has been created via "Create Scene" and not "New inherited scene":
Steps to reproduce
Create a new project
Import a glb/fbx file or create a new scene (not an inherited scene)
Right-click on the imported file/the scene => "New inherited scene"
Select the root node of the newly created inherited scene
Do not find the "Change type" item (which was there in the previous dev5 build)
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
Occurs in v4.3.dev6.official [89850d5]
Does not occur in v4.3.dev5.official [89f70e9]
System information
Godot v4.3.dev6 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.5212) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Issue description
The "change type" menu item is missing from the root node's context menu when creating a new inherited scene from an imported model or from another scene:
The issue doesn't occur when selecting a node in a scene which has been created via "Create Scene" and not "New inherited scene":
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: