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Godot v4.3.beta1 - macOS 14.5.0 - Vulkan (Mobile) - integrated Apple M1 - Apple M1 (8 Threads)
Issue description
My background is smaller than my viewport, so I thought that increasing the "Repeat Times" field in my Parallax2D node would solve the issue. Instead, I can no longer see the background at all.
Steps to reproduce
Download the MRP
Run the project, and see that everything works
Increase the "Repeat Times" field to 2
Run the project again and see that the background is missing
Thanks for the report! This is a duplicate of #92705. Luckily, this was fixed recently in #92763, so the fix will be in the next beta release.
Also, while repeat_times will solve the issue, it usually better and more flexible to prepare your backgrounds for your viewport by using the sprite region and repeat flags. repeat_times best use is for when you have a background that already is set up to fit your viewport, but you plan to zoom out at certain points. Good luck, and have fun!
Tested versions
System information
Godot v4.3.beta1 - macOS 14.5.0 - Vulkan (Mobile) - integrated Apple M1 - Apple M1 (8 Threads)
Issue description
My background is smaller than my viewport, so I thought that increasing the "Repeat Times" field in my Parallax2D node would solve the issue. Instead, I can no longer see the background at all.
Steps to reproduce
Minimal reproduction project (MRP)
MRP.zip
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