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when rotating a Tile with at least one point deviating too much from a simple enough shape (unsure) causes the Engine to bake the navigation mesh of the Tile incorrectly.
In This picture, at the top there are the preconfigured navigation meshes of the tiles, in the lower ones the formers are rotated using the inbuilt tool.
Steps to reproduce
-Make a Tilemap
-Set the Navigation mesh of a Tile, while deviating from a simple shape, preferably sharp/a lot of corners
-Place the tile, rotated
phill44-source
changed the title
Rotation of Tile with Navigation mesh using editor causing imperfect rotation of the mesh
Rotation of Tile with Navigation mesh using editor causing imperfect baking of the mesh
May 19, 2024
phill44-source
changed the title
Rotation of Tile with Navigation mesh using editor causing imperfect baking of the mesh
Rotation of Tile with Navigation mesh using editor causing invalid Polygon data for the mesh
Jun 1, 2024
Tested versions
Reproducable in 4.2.2 stable
System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.24002.92) - AMD Ryzen 5 2600X Six-Core Processor (12 Threads)
Issue description
when rotating a Tile with at least one point deviating too much from a simple enough shape (unsure) causes the Engine to bake the navigation mesh of the Tile incorrectly.
In This picture, at the top there are the preconfigured navigation meshes of the tiles, in the lower ones the formers are rotated using the inbuilt tool.
Steps to reproduce
-Make a Tilemap
-Set the Navigation mesh of a Tile, while deviating from a simple shape, preferably sharp/a lot of corners
-Place the tile, rotated
Minimal reproduction project (MRP)
Test-project.zip
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