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There seems to be a format incompatibility which not only prevents older Godot versions from using new editor settings, but causes editor settings to be lost any time an older version of the engine is started.
And older build of Godot, such as 4.2.1, will print the following:
ERROR: C:/Users/Admin/AppData/Roaming/Godot/editor_settings-4.tres:1 - Parse Error: Saved with newer format version
at: open (scene/resources/resource_format_text.cpp:1052)
ERROR: Failed loading resource: C:/Users/Admin/AppData/Roaming/Godot/editor_settings-4.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:273)
ERROR: Could not load editor settings from path: C:/Users/Admin/AppData/Roaming/Godot/editor_settings-4.tres
at: create (editor/editor_settings.cpp:919)
Steps to reproduce
Load the latest master version of Godot
Change some editor setting, such as Theme to grey
Open an older build of Godot, such as 4.3 from two weeks ago, or 4.2.1.
The older build will fail to read editor settings, so it will be on factory defaults
Open a new build of Godot. The older build overwrote or corrupted the settings, so even the new build will be on factory defaults.
Minimal reproduction project (MRP)
Editor settings apply to all projects.
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Godot v4.3.dev (2efbc6b) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)
Issue description
There seems to be a format incompatibility which not only prevents older Godot versions from using new editor settings, but causes editor settings to be lost any time an older version of the engine is started.
And older build of Godot, such as 4.2.1, will print the following:
Steps to reproduce
Minimal reproduction project (MRP)
Editor settings apply to all projects.
The text was updated successfully, but these errors were encountered: