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Editor settings wiped out when going from latest 4.3.dev to older releases #90846
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I noticed the opposite, accidentally opening project in Godot 4.3dev5 after opening it in master wiped all of the editor settings |
Yes it should be like what @passivestar described, and it's expected due to the change of the text resource format after #89186. We're looking into ways to mitigate this to avoid this kind of annoying errors, but technically it's behaving as expected here. |
I don't want to talk into this since I don't understand much but the change in the name says going from latest to older but for me it was going from older to latest. |
I have multiple projects, from 4.1 to 4.3.dev. Once I switch from 4.3.dev to an older version, the editor settings (including themes, SDK paths, etc) are lost. While it's possible to make all older versions self-contained, I'd like the editor settings to be compatible with the whole 4.x. |
Can you reproduce it if you try again with 4.3-dev5 vs latest |
Yeah, my bad, I just realized before going up I went quickly down disecnting an issue. TY. |
Tested versions
4.3[3b18061]
System information
Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF
Issue description
I updated my 4.3 master branch yesterday (previous update was from couple days ago) and after opening the editor all my settings in Editor settings were wiped out.
Shortcuts, anything I had set up (external editor, blender path, everything), editor theme, nothing left the same.
Just to be clear, this project was created in 4.3 (I don't remember when) so it's not a conversion from 4.2 -> 4.3 and it was working just fine just in a couple days old master build.
Steps to reproduce
Minimal reproduction project (MRP)
N/A - it doesn't seem to be specific to a project in particular, it's related to editor settings.
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