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% git bisect bad
023dcd44c1e628bb654b5472418d6a346b510a71 is the first bad commit
commit 023dcd44c1e628bb654b5472418d6a346b510a71
Author: Rémi Verschelde <[email protected]>
Date: Wed Mar 6 18:50:35 2024 +0100
Refactor OS exit code to be `EXIT_SUCCESS` by default
- `Main::setup` early exits (failure or `--help`/`--version`) now
consistently return`EXIT_FAILURE` or `EXIT_SUCCESS` on all platforms,
instead of 255 on some and a Godot Error code on others.
- `Main::start` now returns the exit code, simplifying the handling of early
failures.
- `Main::iteration` needs to explicit set the exit code in OS if it errors
out.
- Web and iOS now properly return`OS::get_exit_code()` instead of 0. core/os/os.h | 3 +- main/main.cpp | 96 ++++++++++++++++-------------------- main/main.h | 2 +- platform/ios/godot_ios.mm | 11 +++-- platform/linuxbsd/godot_linuxbsd.cpp | 13 ++--- platform/macos/godot_main_macos.mm | 19 ++++--- platform/web/web_main.cpp | 16 +++--- platform/windows/godot_windows.cpp | 8 +-- 8 files changed, 82 insertions(+), 86 deletions(-)
Godot Engine is crashing on launch on the mac. There is no crash log.
Steps to reproduce
Start godot and watch it crash.
I used scons scu_build=yes compiledb=yes
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Mac Mini, Apple Silicon
Issue description
Godot Engine is crashing on launch on the mac. There is no crash log.
Steps to reproduce
Start godot and watch it crash.
I used
scons scu_build=yes compiledb=yes
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: