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v4.3 dev 3
windows 10 vulkan foward+
TileMap crashes when using old tiles made in previous gd versions.
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tileCrash3.zip
The text was updated successfully, but these errors were encountered:
Thanks for the report. Sadly I can't reproduce, I think we'll need more reliable reproduction steps I believe (if the issue isn't already solved)
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Tested versions Godot_v4.3-dev4
System information windows 10 vulkan foward+
Issue description no cache rect for tile coords: doesnt crash but the error will pile up
Steps to reproduce
Minimal reproduction project (MRP) tileCrash3.zip
I can reproduce the error when selecting tiles following the steps to reproduce in #88100 (comment)
Successfully merging a pull request may close this issue.
Tested versions
v4.3 dev 3
System information
windows 10 vulkan foward+
Issue description
TileMap crashes when using old tiles made in previous gd versions.
Steps to reproduce
__
Minimal reproduction project (MRP)
tileCrash3.zip
The text was updated successfully, but these errors were encountered: