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UI Translating non engine variables in tree path #87449

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conde2 opened this issue Jan 21, 2024 · 1 comment
Closed

UI Translating non engine variables in tree path #87449

conde2 opened this issue Jan 21, 2024 · 1 comment

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@conde2
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conde2 commented Jan 21, 2024

Tested versions

Tested in Godot v4.2.1.stable.mono

System information

Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.3623) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)

Issue description

image

image

Steps to reproduce

Create a animation tree, then add a new BlendSpace2D, change the node name to Idle, it will be translated later in the root path.
image

Minimal reproduction project (MRP)

LearnProject.zip

@AThousandShips
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AThousandShips commented Jan 21, 2024

Thank you for reporting, closing as a duplicate of:

Consolidating there

@AThousandShips AThousandShips marked this as a duplicate of #86033 Jan 21, 2024
@AThousandShips AThousandShips closed this as not planned Won't fix, can't repro, duplicate, stale Jan 21, 2024
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