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Applying SSR in stereoscopic rendering messes up, look like an issue with either the left and right eye images getting mixed up or eye offset not being applied correctly. Was able to verify that the shader code looks to still include the right parts. Need to investigate further.
Notice the misalignment on the right image in the screenshot. To paraphrase Captain Picard, "There is ONE sphere!"
Steps to reproduce
Make sure you have some shiny materials and enable SSR
Tested versions
System information
Windows 10 - 4.3-dev 84e205b - Vulkan Forward+
Issue description
Applying SSR in stereoscopic rendering messes up, look like an issue with either the left and right eye images getting mixed up or eye offset not being applied correctly. Was able to verify that the shader code looks to still include the right parts. Need to investigate further.
Notice the misalignment on the right image in the screenshot. To paraphrase Captain Picard, "There is ONE sphere!"
Steps to reproduce
Make sure you have some shiny materials and enable SSR
Minimal reproduction project (MRP)
TestStereoSSR.zip
(note, no VR hardware is needed to run the MRP).
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