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Reproducible in the versions:
v4.2.1.stable.official [b09f793]
v4.3.dev1.official [9d1cbab]
System information
Tested on following PC setups: Godot v4.3.dev1 - Windows 10.0.22631 - Vulkan (Forward+) - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.4255) - 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 Threads) and Godot v4.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.4633) - AMD Ryzen 7 7800X3D 8-Core Processor (16 Threads)
Issue description
Adding "Physics Layers" for TileMap which has a tileset made of any image (tested on 8x8 sized .png texture and the default icon.svg) and Tile Size set to x: 1, y: 1 always freezes the editor and gives no crash log.
This works the other way around too so that I enable physics layers first before setting the Tile Set but this basically corrupts the project as it won't load anymore once the changes are made in.
I'm suspecting that some code within cannot handle the Tile Size of x:1, y:1, which I need, as this does not occur if they are for example the basic values 16 and 16.
This bug is reproducible within a minute in a completely new project like shown in the example video:
FreezingEditor.mp4
Steps to reproduce
Create a TileMap node
Add a Tile Set with any image
Set Tile Size to x:1 and y:1
Enable "Physics Layers"
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Just found out that this same freeze also happens when enabling "Navigation Layers" into similar setup.
14422
changed the title
Enabling "Physics Layers" for Tilemap with Tile Size of x:1 and y:1 always freezes the editor.
Enabling "Physics/Navigation Layers" for Tilemap with Tile Size of x:1 and y:1 always freezes the editor.
Dec 27, 2023
Tested versions
v4.2.1.stable.official [b09f793]
v4.3.dev1.official [9d1cbab]
System information
Tested on following PC setups: Godot v4.3.dev1 - Windows 10.0.22631 - Vulkan (Forward+) - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.4255) - 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 Threads) and Godot v4.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.4633) - AMD Ryzen 7 7800X3D 8-Core Processor (16 Threads)
Issue description
Adding "Physics Layers" for TileMap which has a tileset made of any image (tested on 8x8 sized .png texture and the default icon.svg) and Tile Size set to x: 1, y: 1 always freezes the editor and gives no crash log.
This works the other way around too so that I enable physics layers first before setting the Tile Set but this basically corrupts the project as it won't load anymore once the changes are made in.
I'm suspecting that some code within cannot handle the Tile Size of x:1, y:1, which I need, as this does not occur if they are for example the basic values 16 and 16.
This bug is reproducible within a minute in a completely new project like shown in the example video:
FreezingEditor.mp4
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: