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Window Unmovable After Double-Clicking to Maximize on macOS #86389

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slime3000fly opened this issue Dec 21, 2023 · 1 comment
Open

Window Unmovable After Double-Clicking to Maximize on macOS #86389

slime3000fly opened this issue Dec 21, 2023 · 1 comment

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@slime3000fly
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slime3000fly commented Dec 21, 2023

Tested versions

Godot Version: 4.2
Platform: macOS 12.7.1 (21G920)

System information

Godot Version: 4.2     Platform: macOS 12.7.1 (21G920)

Issue description

After double-clicking on the Godot window to fill the screen (but not entering full-screen mode), the window becomes unresponsive to movements. It seems like there is a loss of window focus or the inability to drag the window around the screen.

Steps to reproduce

Open Godot 4.2 on macOS 12.7.1.
Double-click on the Godot window to maximize it without entering full-screen mode.
Attempt to move the window around the screen by dragging its title bar.

Expected Behavior:
The window should be draggable and movable around the screen after double-clicking to fill the screen.

Actual Behavior:
After double-clicking to fill the screen, the Godot window becomes unresponsive to movements, and it is not possible to drag it around.

Minimal reproduction project (MRP)

not required project

Video.mp4
1joaodurao1 added a commit to 1joaodurao1/godot that referenced this issue Apr 1, 2024
…mize on macOS

    When editor window is in fill-screen mode ( not in full-screen) the window becomes
    unresponsive to movements. The fix was based on the deletion of an extra condition
    (if statement ) that prevented the window from being moved when in that mode.
@AThousandShips
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3 participants