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After double-clicking on the Godot window to fill the screen (but not entering full-screen mode), the window becomes unresponsive to movements. It seems like there is a loss of window focus or the inability to drag the window around the screen.
Steps to reproduce
Open Godot 4.2 on macOS 12.7.1.
Double-click on the Godot window to maximize it without entering full-screen mode.
Attempt to move the window around the screen by dragging its title bar.
Expected Behavior:
The window should be draggable and movable around the screen after double-clicking to fill the screen.
Actual Behavior:
After double-clicking to fill the screen, the Godot window becomes unresponsive to movements, and it is not possible to drag it around.
Minimal reproduction project (MRP)
not required project
Video.mp4
The text was updated successfully, but these errors were encountered:
…mize on macOS
When editor window is in fill-screen mode ( not in full-screen) the window becomes
unresponsive to movements. The fix was based on the deletion of an extra condition
(if statement ) that prevented the window from being moved when in that mode.
Tested versions
System information
Issue description
After double-clicking on the Godot window to fill the screen (but not entering full-screen mode), the window becomes unresponsive to movements. It seems like there is a loss of window focus or the inability to drag the window around the screen.
Steps to reproduce
Open Godot 4.2 on macOS 12.7.1.
Double-click on the Godot window to maximize it without entering full-screen mode.
Attempt to move the window around the screen by dragging its title bar.
Expected Behavior:
The window should be draggable and movable around the screen after double-clicking to fill the screen.
Actual Behavior:
After double-clicking to fill the screen, the Godot window becomes unresponsive to movements, and it is not possible to drag it around.
Minimal reproduction project (MRP)
not required project
Video.mp4
The text was updated successfully, but these errors were encountered: