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macOS 14.1.2 - Vulkan (Mobile) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads) - Also tested on macOS 14.0.0 before updating.
MacBook Pro 14" with notch.
Issue description
It seems that dialogues in the MacOS editor, while fullscreen, cause the menu bar to not render correctly.
Trigger any dialogue in the editor while fullscreen and the menu bar rendering breaks
This also breaks the window menu popover
Unfocussing and refocussing the window makes the menu bar appear again
The menu bar items are still interactable, but are not rendered
MenuBarRenderingBreaks.mov
Video description:
Using the menu bar 'Help > Copy System Info' is clicked and the menu bar remains visible
A context menu (right click) is opened on a Node, and when the mouse clicks away from it the menu bar disappears
The mouse clicks on the window menu to re-focus the editor window and the menu bar reappears
Using the menu bar 'Scene > Save Scene' is clicked and the menu bar disappears once the save dialogue is done
The mouse clicks on the window menu to re-focus the editor window and the menu bar reappears
A context menu (right click) is opened on a Node, and when the mouse clicks away from it the menu bar disappears
The mouse hovers over the menu bar demonstrating that it is still interactable, but not rendering
The window menu which should appear when hovering over the menu bar is not appearing
The editor is now in full screen with no functioning window menu and a broken menu bar
Note that the window menu always remaining visible is undesirable behaviour or a separate bug, but I have used it here to demonstrate window refocussing.
Steps to reproduce
Fullscreen the Godot editor and trigger a dialogue; The menu bar and window menu will be broken until you refocus the editor window.
Minimal reproduction project (MRP)
Editor issue - any project file
The text was updated successfully, but these errors were encountered:
Can confirm on latest commit v4.3.dev.custom_build [7827c8e] using Macbook M1 Pro, macOS Sonoma 14.2.1
To reproduce:
Maximize editor
Click on "About godot" (for me its the name of the binary file: "About godot.macos.editor.dev.arm64"
The "About" popup appears, close it
Now the top-bar is not accessable (when mouse is near top-bar it won't unhide)
AThousandShips
changed the title
MacOS editor in fullscreen has a menu bar / window focus issue related to dialogues and menus opening
MacOS editor in fullscreen has a menu bar / window focus issue related to dialogs and menus opening
Jan 19, 2024
Tested versions
Reproducible in:
NOT reproducible in:
System information
macOS 14.1.2 - Vulkan (Mobile) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads) - Also tested on macOS 14.0.0 before updating.
MacBook Pro 14" with notch.
Issue description
It seems that dialogues in the MacOS editor, while fullscreen, cause the menu bar to not render correctly.
MenuBarRenderingBreaks.mov
Video description:
Note that the window menu always remaining visible is undesirable behaviour or a separate bug, but I have used it here to demonstrate window refocussing.
Steps to reproduce
Fullscreen the Godot editor and trigger a dialogue; The menu bar and window menu will be broken until you refocus the editor window.
Minimal reproduction project (MRP)
Editor issue - any project file
The text was updated successfully, but these errors were encountered: