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4.2
Windows 10
This commit 72e2e47 added _update_window_size to set_title for some reason:
_update_window_size
set_title
godot/scene/main/window.cpp
Line 287 in 0bf1295
This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.
func _process(_delta): var title = "fps: %d" % Engine.get_frames_per_second() get_window().set_title(title)
See steps to reproduce
The text was updated successfully, but these errors were encountered:
bruvzg
Successfully merging a pull request may close this issue.
Godot version
4.2
System information
Windows 10
Issue description
This commit 72e2e47 added
_update_window_size
toset_title
for some reason:godot/scene/main/window.cpp
Line 287 in 0bf1295
This causes the Vulkan swapchain to be recreated each time the title is changed causing massive fps loss.
Steps to reproduce
Minimal reproduction project
See steps to reproduce
The text was updated successfully, but these errors were encountered: