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The animation has a single track with Update Mode set to discrete. It does not play, no matter the argument used.
Removing advance() will make it play.
Godot version
4.2 1ba920f
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
The animation has a single track with Update Mode set to discrete. It does not play, no matter the argument used.
Removing
advance()
will make it play.Works correctly in rc1.
Steps to reproduce
Minimal reproduction project
brokedvance.zip
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