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In the scene tree, when a node has a long name that doesn't fit in the width it is truncated (or clipped.)
Scrolling horizontally all the way to the right should reveal the whole name but it doesn't.
godot.windows.editor.dev.x86_64_VuUBJAeBGH.mp4
Steps to reproduce
Create a new scene.
Give the root node a long name.
Narrow the scene tree window, see that the name is truncated.
Scroll horizontally all the way to the right, see that you can't see the whole name and it is still truncated.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
1. Adds missing margins to `TreeItem::get_minimum_size`.
2. Sets minimum size dirty flags when an item is (un)collapsed.
3. Fixes depth calculation in `Tree::get_column_minimum_width` that was using
the next visible item's depth when calculating the current item's minimum width.
Fixesgodotengine#84015.
Godot version
v4.2.beta.custom_build [46cb7f9]
System information
Godot v4.2.beta (46cb7f9) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (NVIDIA; 31.0.15.4584) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 Threads)
Issue description
In the scene tree, when a node has a long name that doesn't fit in the width it is truncated (or clipped.)
Scrolling horizontally all the way to the right should reveal the whole name but it doesn't.
godot.windows.editor.dev.x86_64_VuUBJAeBGH.mp4
Steps to reproduce
Create a new scene.
Give the root node a long name.
Narrow the scene tree window, see that the name is truncated.
Scroll horizontally all the way to the right, see that you can't see the whole name and it is still truncated.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: